Play is doing its work even if we’re not keeping score
Justin Neuman writes: Our kids were playing Settlers of Catan over the holidays. Or rather, they weren’t. They’d rearranged the strategy game’s hexagonal tiles into an archipelago of islands that no rulebook recognises, imagined ‘bridges’ built from wood, brick and stone, and invented a purpose for the game about network connectivity that had nothing to do with earning points. They were not playing Catan. They were playing in Catan, using its materials as components to make a world the designers…